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TEC-9

Hi everyone,
I’d like to present my latest work - a game-ready model (TEC‑9)

The asset was created as part of a weapon creation course at MykhailykArt School, with a focus on the full production pipeline for real-time.
The work includes high-poly and low-poly modeling, UV unwrapping, and texturing in a metal/roughness PBR workflow, with an emphasis on clean topology, correct proportions, and material readability in a game environment.

The course was led by Dmytro Mykhailyk (aka God of Guns), Lead Weapon Artist at Ubisoft, who provided up-to-date industry knowledge, shared practical approaches, and emphasized real studio pipelines.

School:
https://www.artstation.com/mykhailykart_school

Course Mentor:
https://www.artstation.com/erny3ddd